Alpha has closed according to the below:
AMD has won this battle, and Nvidia is going to have to step up its Battlefield 5 optimisations if it wants to win the war. In our testing the RX 580 massively outperforms the supposedly equivalent GTX 1060, despite BF5 now being a bought and paid for GeForce game.
Another review about suppression and random bullet deviation.
A large part of this, I think, is down to the significant changes to Battlefield 1’s reliance on random bullet deviation. Battlefield 1 already featured some of the additional weight I’ve been hoping for from the series, but much of that was marred by the inclusion of random chance into your shooting. As the term random bullet deviation suggests, it was all about where bullets would end up placed: maybe one in five bullets fired would end up a little bit shy of where you were actually aiming. When under enemy fire your aim would get worse still with more bullet deviation and recoil, a key part of BF1’s suppression mechanic.