It’s a CooP PVE focused standalone split off from the original Airmech (now know as Airmech: Strike), a departure from the original idea to just develop the single player aspect of the original Airmech release. Some people are annoyed that Airmech: Strike is F2P and Wastelands is a paid, Early Access title, but those who have spent money in a certain way on Airmech: Strike before a certain date get Wastelands for free. Otherwise it is currently £13.49 with the 10% off release price or £15 standard.
So, what we’ve got here is basically more AirMech as you remember it – a solid, refined game of fast shooting and quickfire strategy, built on a classic foundation – but with a single-player focus that kinda reminds me of Starcraft 2’s campaigns. In among the usual basic shooter missions and RTS-focused stages are some missile-heavy setpiece boss battles, and there’s an increased focus on stat-based progression. You’ll level up, find loot and buy upgrades to help your plucky band of resistance fighters take back post-apocalyptic Earth from The Iron Hand, an army of sentient robots.
Basically, you have a world map with a variety of missions on it that you can run to your hearts content, collecting random item drops and cosmetics for your mech, scrap that you can exchange for money to spend in the item shop or for other items that you can sell on the player market for “crystals” which can be used to buy things from the player market. Currently there isn’t much on the player market and what is there is confusing or - because they’ve actually linked Airmech:Strike with Wastelands, creating a shared inventory - items and loot boxes from Strike that you can use in either one. You can’t currently spend any real money on Wastelands after purchase, but I feel this might come later which would change my perspective on the game some.
I’ve only played a couple missions of AirMech Wastelands so far, but hope to sink a little more time into it over the weekend. While I didn’t get far enough to see it myself, I saw mention that some events such as the aerial battleship boss fight shown in the trailer above are a little borked in the current iteration of the game, although there does seem to be a generous slab of content outside of that battle. We’ll hopefully be able to get a better idea of just how far AirMech Wastelands goes once the dust has settled, and the game gets locked down into beta.
It is a little broken at the moment with mission 7 being unwinnable as of logging off last night, caused by a bug that stops you using your two primary weapons and leaving you with your missile ability which is just about possible to pull off (although I haven’t quite managed it yet…lost one civvie too many seconds from winning) but pretty frustrating. Oh and the update possibly to fix this bug killed the servers this morning when I hopped on to see if the aforementioned bug was fixed.
Still, I had fun with the 2 hours I’ve played, it plays like Custom Robo Arena from the DS for those that have heard of it. Basically sat waiting to get home and play some more at the moment.