Elite Dangerous: Odyssey

Explore distant worlds on foot, expand the frontier of known space and leave your mark on the galaxy as you become the first person in history to explore lands untouched since time began.

So you’ve disembarked, you’re standing for the first time on an unexplored planet. What can you do next? Here’s an overview of what you can look forward to in Elite Dangerous: Odyssey.

One Giant Leap
See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.

Forge Your Own Path
Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.

Assemble Your Crew
Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

The Sphere of Combat
Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.

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It’s like a functional version of star citizen

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Looks promising, Elite is still held back by its lack of any compelling narrative or writing around the core game that exists.

Having NPC crews is a decent start to it, but “Near infinite amount of content” probably translates to “same content copy pasted everywhere”

Still be fun and breathtaking I imagine.

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No vr, apparently

I’m genuinely surprised by that! One of the moments that made me this close to buying a VR headset was flying around in E:D and having a dogfight against an AI and leaning in the chair so that I could look out of the cockpit window to see where the bastard had gone.

I guess it’s more a matter of optimising things?

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