It sounds over-ambitious but the teaser trailer of the detail (not gameplay).
I’m intrigued by how the tech supports persistent environmental details: its what allows devs Automaton to implement trails of footprints and disturbed foliage that you can use to hunt other players. The 400 player battle royale mode will be out later this year, while the 1,000 player MMO is due for 2019. I’ve popped a rather stunning looking teaser-trailer below.
Mavericks describes itself as a 1,000-player open world persistent RPG. It’s set to fully release in 2019, with an impressive 400-player battle royale mode launching in 2018. On its own, that’d be big enough news to turn a few heads, but the really interesting stuff is within the tech behind the game itself. Utilising Improbable’s SpatialOS technology, the game is capable of creating maps that are 12km large, dwarfing the already gigantic islands of Fortnite and PUBG. Coupling this with Crytek’s CryEngine real-time rendering technology, there seems to be a lot of potential riding under-the-hood.