XCOM’s an over-used go-to for talking about turn-based, cover-centric strategy combat, but it’s a matter of speaking to the thing the most folks recognise. In practice, Mutant Year Zero’s something else, even though it shares a couple of dozen concepts with XCOM et al – move and shoot or 2x move in a turn, bleeding out, recharging special attacks, high cover and low cover, percentage hit chances, all that jazz.
But it twists in two profound ways. The first is that it’s a fully real-time game until you enter combat – which, if you’re playing smartly, is almost always something triggered by you, as opposed to being caught off-guard by enemies. I don’t mean, by this, that it’s Final Fantasy – i.e. you sprint about the place until you blunder into an enemy, at which point the entire viewpoint switches into Battle Chess Mode. In Mutant Year Zero, it’s real-time until the first shot is fired – the real trick of the thing is how you set up the situation, in real-time, before that happens. Sneak your squad of miserable, mutant Stalkers into position, in cover, up high, clear lines of sight, primed for ambush, before you hit go: it’s more akin to setting up a play in whatever that ridiculous American sport with the big shoulderpads is.
From the RPS Review article.
I’ve been keeping an eye on this since the first announcement (I think - a big announcement of theirs anyway, it could well have been this thread actually @VirulentPip ) and plan to have a poke around a few gameplay videos with the intention of buying it - its on Steam for £29.99 which is a little pricier than I was expecting but CDKeys have it for £24.99 preorder, its out today so I’m not sure if the CDKeys price will jump up to full RRP today/after today’s release.