Oh fuck... EVE


How does the insurance work?


Bit like car insurance. You pay a premium and you get a certain % of the ship cost back depending on the level of premium. It’s good early on, but you soon start earning enough to just buy another ship. It doesn’t pay for the fittings. Then you get into the realm of the T2 and T3 ships and you just don’t bother with insurance anymore.


Righty, after a bit of a whoopsie doing the industrial agent missions, I went back to Palas II in my capsule (28 jump route…), built a Minmatar Burst ship, chucked it into my Wreathe to haul it back to the agent to finish the story missions… Taken me an hour and 20 minutes so far.

Along the way, I got Gallente Drone Specialisation, Drone Sharpshooting and Hobgoblin I blueprints.

I have 2 of the drone sharpshooting skill books if someone else needs one.

Plan now is to research the blueprints to improve their efficiency and then mass-produce a load of drones. Well, hardly on an industrial scale or anything, but enough to kit out a few Retrievers with 5 each.

On my way back to Palas II now. 8 jumps done, 30 more to go…


Resubbed both my accounts. Get some training done whilst in Canada :wink:


Good to be back :slight_smile:


Fucking hell… their net worth…

So, I started a industry run of 35 Hobgoblins. Done in about 2 hours from now. Will collect in the morning :slight_smile:


I know! Clearly the economy has changed a lot since I last played. Some of the stuff I have is worth quite a bit apparently.

And what I thought was a Navy Raven is in fact a Marauder (T2 BS)



I start to understand what most people problem is with Warframe, seems like it applies to this game too. I feel completely lost right now and in dire need to study the EvE Wiki for a couple days before I get any idea what to do and how. Everything I read in this thread is gibberish to me …

Gonna try a bit today or tomorrow and figure out where I’m, probably starting a new character. As far as I remember I just did the basic tutorial so nothing important should be lost and I still have one slot free anyway. Till now I use the free version just to see if its my cup of tea or not.


That’s not all. Loadouts have changed too, at least a couple of ships have had their roles changed (no more mining Osprey, Rifter is off) . Hacking seems to have grown a mini -game, apparently there’s a change to targeting as well… lots of changes


Make sure you have the help chat tab open Zorn - sometimes even casual glances can reveal nuggets of good info. The guys genuinely give good advice in there whether it be help when you think you’ve completed a mission but nothing seems to have changed or ship fittings or character questions.


So, I made the mistake of reading some ‘getting started with EVE’ guides last night which really didn’t paint it in the best light for me so I think I might have to isolate myself from whats online and just bug the crap out of you lot as I learn instead.

For reference, this is the guide I read - linkage

It is a game of player conflict ranging from the most obvious PvP, “unfair” PvP, and suicide-ganking, to competition for resources, market “conflict” (or market PvP), in-game scamming, “stealing” or ninja-ganking of various exploration and combat sites, and using game mechanisms, such as war, to “grief” or deny an easy-go of things for even the most PvP adverse of player. I recommend you get over any notion that you should be able to be safe (in any variety of ways that could mean) or have a “right” to avoid any of this player conflict. Sometimes it can even go into the meta, and social aspects of the game. And the moment you undock in any sector of space, regardless of it’s security status, you are flagging yourself as eligible for PvP.

Doesn’t feel like its marketed this way to me…but I suppose a game where you can do anything you want means anyone else can do anything they want.

Oh and:

Ships are simply items you will lose. Unlike in many other MMOs, ships are not akin to sets of armor or other similar “builds” and items (which only tend to get damaged at the worst when your character is defeated, not ever losing them as a result of the combat). Think of your ship simply as ammunition, something that you’re prepared to expend in order to accomplish your mission.

From what I’ve read of EVE in the past, this doesn’t come across at all. The RPS coverage of the big Corp battles make the loss of ships sound like something rare and unusual rather than just some pretty polygon fodder.

Going to download the launcher and install at some point this week with Kate.


All of the above is true! However, “experiences may vary” :wink:

When you are a new pilot you are automatically part of an NPC Corporation. This provides you with a huge security blanket because when you have your own corporation any other player-owned corporation can wardec yours (wardec = declare war). That means engagements are fair between the corps and police won’t intervene. However, iirc a wardec costs 50 million isk …per week. It’s a tool generally used by larger corporations to muscle control from others who encroaching on their turf in one way or another and generally not something to worry about. This is one reason everybody has an alt :slight_smile: It’s also why you can still skill trian when you’re logged off. It’s also fun! To get back to my point - you cannot wardec the NPC corporations so you cannot be targetted legally like that in high security space.


A common saying in Eve is “don’t fly it if you can’t afford to lose it”. However, I grow very attached to my ships as you can tell by the way I bother naming them :slight_smile:

Worth noting - as your skills progress and you learn to fly bigger ships you do missions which give higher returns which is the nature of all these games, but even then it can still be fun to have 6 of you all fleet up in frigates and go on a silly suicide raiding run in low sec space :slight_smile: That was a watershed moment, realising that you are suddenly able to afford throwing away frigates for a while was great and learning the meta of combat in frigates is very rewarding.


Ack, I had dreams of naming ships after my Scifi favourites!

What am I gonna do when I lose my Sulaco or my Vae Victus?! I suppose thats where the tasty salty tears thing comes in…


Same as me - Sulaco II



Right, i picked up my order of Hobgoblins. Changed out my Retriever drone bay so that I now have 5 of them instead of the Hammerheads.

Need to look into what rigs are good on a retriever.


After previous posts (n0tch advice) I’d suggest anything that will improve yield? Either that or storage space so you’re spending less time travelling back to station…

I’m currently trawling through old update and patch notes trying to figure out what they’ve done to wormhole exploration - looks like they added quite a bit.

CCP - “… We realize that since most wormhole mechanics have not changed in a very long time there will a certain amount of shock involved with any proposal that affects the status quo…”


To give a bit of an insight into this game’s long term potential, I’ll just leave this here, 2 paragraphs from the developers letting players know about an imminent update to just the wormhole exploration aspect of Eve back in 2014. This gives you an idea of just how much of this is player driven;

"By now quite a few players have heard stories about the history of how Wormhole space was designed within CCP. The original vision for this new space was that it would be a place for players to send temporary expeditions in search of riches and adventure. It was believed that the extremely lucrative rewards of this uncharted space would draw players to search for their fortune, but that the difficulties caused by randomly changing wormhole connections would prevent players from settling down permanently in this hellish environment.

Now with the benefits of hindsight this prediction appears amusingly naive. Ingenious players have quite easily overcome any and all challenges and created an entire society within this uniquely hostile environment. You quickly learned the secrets of wormhole spawning and static connections, developed techniques for long-term starbase living that nobody had ever seen before, and created your own set of social norms, vocabulary, and even a shared religion."



“Git gud scrub”.




("…and even a shared religion…")