nail on the head there; EA are listed, so the only product they have is their share price. Everything else, the publishing, the development, the buying and closing studios, all of it is perception management to keep their only product as competitive as possible.
And they’re doing just fine.
specifically on battlefront 2; I’m not a fan of the heroes mechanic, the way it’s unlocked or accessed, or how it imbalances the game. I just want a battlefield game in the star wars universe thanks.Ignoring the weaponry issue, if every battle was settled by the same handful of individuals, no one would bother turning up.
At this point i feel they need to be more open about how contrived every star wars battle is; it’s a conflict that shouldn’t take place (some asshole says ‘attack this, blow up that’ without any larger plan), usually over nothing (neither side ‘wins’ anything), they involve the death of hundreds of unnamed grunts, and they happen solely to provide a backdrop for the struggle between a few egomaniacs (because god dammit stories told on a galactic scale should be about four to six people at most), who then settle their fight between themselves, presumably proud that everyone around them has died for no raisin.
Seriously, who joins the rebel alliance? Until episode IV, they hadn’t even got the ‘wait for a young space wizard to turn up and kill the dragon’ part of their plan down, then he turns up on their doorstep with a war vet, a space princess, and a couple of thieves who drive a souped up space transit van and suddenly they’re all ‘and the child shall lead them’. If you weren’t a budding young space wizard, would you want to be a part of that?
RIP Biggs Darklighter; you should’ve stayed on Tatooine.