Well, I for one, am for this. I mean - a console has ONE overall task. Games. If it can implement tech to achieve this by using more channels to handle faster data. Brilliant.
Consoles always used to be purpose built bits of kit. Same as Apple using RISC based stuff. Then it all went a bit “Lets just use Intel CPU and Nvidia GPU and build everything like a PC, regardless of application”.
Consoles don’t need to be up-gradable. They do need bleeding-edge tech (although, rarely have for some time). Software is usually behind the hardware - hopefully by around 3-5 years… So new tech comes out, the first games that come out are “meh” - and then, as developers push the tech, you get some proper amazing titles.
Spit-balling an idea: - RTX shading tech should have been reserved for console only gaming. That would have boosted console sales for people who wanted to experience it - they could have built a platform around it to maximize FPS rates. All gamers would have been in the same boat.
I think Apple are moving away from Intel to do the same thing - making their machines special again - rather than just overpriced PCs in a fancy box with their own OS. Consoles could be described as being the same.