Be careful, excavation missions are scaling, which means you START maybe at level 15 or so, whatever the game tells you, but they get higher with each wave you stay! More problematic then the actual level of the enemies is their type. The higher the wave number the more “special units” appear. For example the bombardiers of the grinner, the lancers or other units. They have more advanced weapons and “HP bars” with heavy modifiers, like alloy armor or proto shields. I go into some detail below.
The level indicator is actually spot on, BUT enemies have certain resistances. This is explained in quite some detail in Weapon damage 2.0, but doen’t get too deep into it, the new damage 2.5 or 3.0 is just around the corner so things might change a bit.
Enemies “effective HP bars” are usually put in 3 categories, health (red), armor(yellow) and shields(blue). There are certain damage types which are very effective against one, but do shit all against another. If you want a nice video an not my sloppy written list below try Tactical Potatos video, its detailed yet easily understandable.
The following explanations are very basic, “HP” for example or also called flesh which has 5 subcategories. Typical rule of thumb, if you don’t wanna go into too much depth you can almost ignore all the rest of the post, just have a read of the farming spots part at the end.
Against Grineer - Slash/Puncture + Corrosive against armor / Slash + Viral + Heat against flesh
Against Corpus - Impact+Magnetic against shields / Cold, Slash + Viral + Heat, against flesh
Against Infested - Slash + Heat+Gas against felsh, maybe corrosive for high level armor
If you want a quick chart to look through, here is one from the guy who made the Tactical Potato video. Its quite helpful in the beginning to make effective combos. One of my go to’s is often Corrosive + Heat as elemental damage, something which is effective in 80% of the game unless you play mainly vs. Corpus.
Pure HP is often seen in lower level content, also most typical with the “infested” faction. They are easy to deal with, there are some armored units in higher levels, but they rely heavily on numbers.
Grineer are very heavily armored, even in lower levels. Having some sort of armor stripping is mandatory for levels over 30ish. Grineer are considered the toughest enemies so most people try to have a good combination of damage type agaisnt them.
Dominantly Corpus units have shit tons of shields. Most typical people try to mod to bypass them and attack the underlying hp/armor directly rather then reducing the shields. Thats why slash damage is so good right now in Warframe, its very versatile.
The last enemy type, the corrupted, are a mixture of the above mentioned. Thats what makes them so annoying, they need a wild mixture of damage types to be effective against them. Or you just have shit tons of damage so it doesn’t matter .
In general you have 3 physical damage types impact, slash and puncture.
Slash - bleed proc based on the weapons slash stat, amazing to have
Puncture - good against armor
Impact - procs sort of a stun, good vs. shields
In the recent meta slash is the most useful due to its proc effect followed by puncture as it is very effective against armor.
Next is the all confusing elemental stats, these are a bit complicated.
You have 4 “standard types”, electric, cold, heat and toxic damage.
Cold - good vs shields, bad against flesh (infested)
Heat - mostly effective against flesh (infested), nice CC proc, bad against shields
Electric - good vs shields and machinery, quite nice against Corpus in general
Toxin - very good against Corpus flesh, good against shields too
These can be combined into other damage types very useful against certain enemy types.
Toxic + Heat - Corrosive - the most used, its proc strips armor which is the most combersome against higher level enemies
Toxic + Cold - Viral - proc reduces targets full hp by 50%, doesn’t stack
Cold + Electric - Magnetic - proc reduces max shields
Electric + Heat - Radiation - in the typical game its not that great, the proc confuses the enemy so they kinda shoot each other, nice crowd control but thst it. BUT it does massive damage to the big Eidolons, so lots of people use pure radiation damage builds if they hunt them
heat + toxin - Gas - Toxic aoe proc, pretty nifty
heat + cold - Blast- knockdown on proc, can be useful
I would say the most used are corrosive for stripping armor, slash for attacking the HP bar directly and Toxic/Gas for reducing said hp bars. Some people love running viral too, in combination with a strong slash weapon and a 4 group with corrosive projection. If one runs high level stuff, like VOID 30+, were you have really awful mixtures of all enemy types, mixing your damage types is useful too. Magnetic is a must have if you want to run high level Corpus missions or you just have a Mag with you, viral and slash might be another option:smiley:.
Another powerful combinations is Slash + Viral and corrosive, a combination only available with certain weapons as viral and corrosive share Toxic, the same elemental damage. Try to find weapons with innate toxic damage. The better your weapon get the less of an impact all of this will have. Still, its nice to keep in mind which weapon/frame combo works well against which faction. I might make a small guide on that later on.
Some of the best Farming/leveling spots are:
- Hydron, on Sedna | Defense
- Akkad, on Eris | Defense
- Hieracon, on Pluto | Excavation
- Mithra, Void | Interception
All of them are very good in one aspect or another, Akkad is my go to as people stay to wave 20 pretty frequently (4 x 5waves), even in public. Hieracon is nice as it gives Cryotics and decent loot.
A user made a pretty nice farming/leveling list, I mostly agree with it. I might make a list of myself as I found a few nice spots for the rare ressources to farm which aren’t too popular.
We can try again this weekend or if you see me around, I play this game almost every day and if its only to do the Sortie.